Download All Elements Crazy Machines 2
Go on tour with the crazy professor and put your skills to the test with challenges from around the globe. Travel, from the bazaars of Egypt to the white sands of the Caribbean, then blast off into space for an out of this world gaming experience. Check out the crazy machines community online! Post machines you've created and download those made by others. Compete for tropies and high ratings.
download all elements crazy machines 2
Key Features:* All new "Rube Goldberg-style" puzzles * Over 150 elements to create and destroy through 200 levels! * World tour, online, and free-style game modes * All new parts: amazing lightning machines and laser beams! * Hall of Fame: Win a trophy for your contraption * Fun for the whole family * Online community! * Incredible 3D graphics with brand new effects! * Ageia PhysX hardware support
Crazy Machines 2 is packed with all new features to help you create your wackiest "Rube Goldberg-style" contraptions yet! All new elements, plus an amazing 3D physics engine lets you craft even more complex gadgets and effects. Go on tour with the crazy professor and put your skills to the test with challenges from around the globe. Travel, from the bazaars of Egypt to the white sands of the Caribbean, then blast off into space for an out of this world gaming experience. Check out the crazy machines community online! Post machines you've created and download those made by others. Compete for tropies and high ratings.
Explore the Rube Goldberg experience after hours to be inspired by the world of the wacky. Create crazy machines, join in the deconstruction zone where you can take apart everyday objects, and play with gears and levers.
One problem facing the amateur historian is to find a good starting point. When I was writing the story of atomic energy for young people, I hired a ten-year-old consultant. One of his great contributions was to prevent me from leaving out of the book the part on Democritus and his ancient colleagues. An exhaustive history of Los Alamos ought to start with Democritus. But since I am not qualified to relate what I have not seen, the story must begin in Rome, Italy, where I was born and raised. If I look at the personal events that eventually took me to Los Alamos I find that I can choose two starting points. One is scientific and the other is political. The scientific date is the middle of January, 1934, when Fermi came back from his skiing vacation in the Alps and found in his mail an announcement by the Joliot-Curies in Paris that they had achieved artificial radioactivity by bombarding a few elements with alpha particles. Fermi was then mainly a theoretical physicist, but theoretical physics had just caused him disappointment and irritation; the journal Nature had refused to publish his paper on the theory of beta decay, which is still considered as one of his main works, on the grounds that it seemed crazy. So he welcomed the chance to shift to experimental physics and take up artificial radioactivity. He thought that neutrons might be more effective than alpha particles to induce radioactivity, but to be sure he had to try.